W.U.R.M.: Escape from a Dying Star
* 19th Japan Media Arts Festival – Jury Selection
*Nominee at A MAZE. Festival Berlin 2016
A 2-player immersive space survival game.
Humanity has persisted through millennia on solar collection techniques and atomic reconfiguration technology, but none of this can protect us from the collapse of our only viable power source: the Sun.
Every remaining planetary body in the solar system has been mined to construct an inter-galactic relay pod for each citizen alive today. While not perfect, nor entirely safe, it is the only way known yet to escape from the impending supernova.
Using wearable electronics and a generative audiovisual system, players must successfully communicate via radio to correct imbalances in the ships navigational systems and reach Gliese 581-c: humanity’s new home, just 20 light years from earth.
Projection mapping, a life-size foam spaceship with cockpit controls, a transducer activated pilot seat to simulate wormhole turbulence, algorithmic music, generative visuals and real-time cooperative player communication combine to realize the familiar childhood dream of space travel.
More info: http://escapefromadyingstar.com/
This project was made possible through the Technoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l’Enseignement supérieur, de la Recherche, de la Science et de la Technologie.